Sackboy: A Big Adventure

Sackboy: A Big Adventure (Initial Protoyping Work)

Published on 2017.
Filed under Sumo Digital Nottingham .

I was involved in the pre-production phase of this project. Specifically, I was brought in to create a prototyping tools, basic game functionality, and a sandbox level, in order to evaluate the viability of (a then relatively new) Unreal Engine 4 vs the originally prescribed engine choice.

One of the things the team was trying to evaluate for example, was to do with welding physics objects together at large quantities.